Our Story
It took a long road to get here. Pavilion 4 Games is the shape that road finally took: a way to share what has been living in my head.
It started when four friends sat down to give a game its first form. That's where the 4 in Pavilion 4 comes from. As always, life got in the way. But what came out of it was this studio, and with it a way for me to bring these ideas to life and share them with you.
(Don't worry, nobody died. We all just kept going.)
What We Believe
Curiosity
Every closer look should reveal something new. Like a world under a microscope, there's always another layer waiting.
Secrets
Worlds that hide more than they show. The best moments are the ones players find on their own.
Survival
Pressure and stakes that make every choice matter, whether the threat is a monster or the clock.
Growth
Upgrades and progression that change both the player and the world the deeper they go.
Made by humans
AI is a tool, not a production-ready feature or asset. Every idea that ships is defined by people and heavily tested. Code and design quality matter, but what makes a game feel alive is the humanity behind it.
Timeline
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L.R.S.M starts as a hobby
A solo side project, built in spare time. The game came first; the studio grew out of the need to ship it.
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Pavilion 4 Games is registered
The studio is registered as a business in Berlin.
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L.R.S.M goes into full development
No longer a hobby: the game becomes the studio's main project.
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L.R.S.M release
Last Ride To Saint Mercy is still in development.
